Cyberpunk 2020 pdf nomad4/6/2023 ![]() Each role has a fairly unnecessary page of purely descriptive text, except for the MedTech who receives a passing mention.Ĭharacters are built on points either 9d10 (random), 1d10 for each of the 9 stats (random) or with values from 50 to 80 according to the Referee (cinematic). They are Rockerboy (Charismatic Leadership), Solo (Combat Sense), Netrunner (Interface), Techie (Jury Rig), Medtech (Medical Tech), Media (Credibility), Cop (Authority), Corporate (Resources), Fixer (Streetdeal), Nomad (Family). There are ten "roles" in Cyberpunk, equivalent to character classes and each has a special ability, usable only by that role. I'm sure the 1st edition did just as well with less than half the page count. Again, it's style over substance and sure they've got the style right. Mike Pondsmith's (et al) language is very informal, sometimes abrasive, and often very verbose. ![]() There is a fair one-page table of contents but no index. It's perhaps easier to consider these a collections of chapters for "Characters and System", "Combat", "Netrunning" and "Other Material". ![]() Chapter headings on top-right, page numbers bottom-right, all good, but what is this large margin block "View from the Edge" and "All Things Dark and Cyberpunk"? The book is sixteen chapters plus "screamsheets", ranging from Netrunner (47 pages) to Drugs (2 pages). Often, all too often, the sidebars are mostly or entirely empty. There is two-column justified throughout with side-bars, which is just nice. Yeah, I'm sure it can be done style over substance is the credo. I dare you to fire an assault rifle in stilettos whilst running. The internals had some good art, although context is only by accident, and has too many peroxide blondes, and worse still carrying large guns in stiletto boots. The raw and edgy Cyberpunk 1st edition, those three thin books in a deep black box were transmogrified into a single 246 page softback, colour cover, solid binding, and Doug Anderson's cover art looks like it had the attitude right. The product code was updated for the first time (now 3002.Strap in and enjoy the ride, this was the game for all the seriously hip on the gaming block c1990. Latest POD version: Mostly the same of a 2.01 version, features a redesigned cover, and possibly some minor errors were corrected. Both actually have the new artwork inside and generally look the same except for the writing on cover. V2.01 versions: 2 versions exists, one has "features new artwork" written on cover, the other doesn't. V2.0 Standalone core book (1991): Similar to the book included in the box set, but has more pages (screamsheets included) Later editions have the screamsheets included in the core book, thus the higher page count. At least 5 english versions are currently known to exist, and they all share the same product code AND isbn (except for the latest version which finally came with an updated product code, 3002.2)įirst edition - box set (1990): It's the only version that came with a 221 pages book + a separate saddle-stapled attachment called Screamsheets. There's quite a lot of confusion about CP2020 core versions in the database (and the internet in general). Techies: Masters of cybernetics in the heavy-metal age!įixers: Streetsmart middlemen who know all the angles!Ĭops: Maximum lawmen in the big-city jungle! Nomads: Cyberbiking renegades cruisin' the lethal hghways of theĬorporates: Slick business raiders playing the deadly corporate power game! Medias: Hightech reporters going to the wall to get the truth! ![]() Netrunners: Superhot hackers who can crack any Data Fortress! Solos: Corporate cybersoldiers- more machines than men! Rockerboys: Hard-rock heroes fighting for change with music & revolution! Within this box, you'll find everything you need to tackle the mean streets of the 2OOO's- in a game system that combines the best in realistic action aid play ability. Because you're CYBERPUNK.ĬYBERPUNK: the original roleplaying game of the dark future a world of corporate assasins, heavy-metal heroes and brain burning cyberhackers, packed with cutting edge technology and intense urban action. You're wired in, cyberenhanced and solid state as you take it to the fatal Edge where only the toughest and the coolest can go. You've got interface plugs in your wrists, weapons in your arms, lasers in your eyes, bio-chip programs screaming in your brain. The Future never looked so bad.īut you can change it. The rest of the world is a perpetual party, as fashion-model beautiful techies rub biosculpt jobs with battle armored roadwarriors in the hottest clubs, sleaziest bars and meanest streets this side of the Postholocaust. On the Street, Boostergangs roam a shattered urban wilderness, killing and looting. The Corporations control the world from their skyscraper fortresses, enforcing their rule with armies of cyborg assas¬sins.
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